Scrum Training Series

Free Online Scrum Training: Entertaining resources for learning about Scrum and Agile, and for correcting popular misconceptions.


Introduction to Scrum
Duration: 17 minutes - excluding quiz

A quick overview of Scrum. This e-learning module covers the rationale for Scrum and Agile, along with an overview of roles, meetings, and artifacts. The module ends with a challenging quiz which has been shown to increase scores on certification tests.

If your machine does not support Adobe Flash, contact us for access to a lower quality YouTube version without the quiz.

 


Backlog Refinement Meeting
Duration: 13 minutes - excluding quizzes

This module covers the hidden fifth meeting that's essential to success at Scrum and other Agile approaches. Subtopics include how to recognize well-formed Product Backlog Items (PBIs), a team effort estimation game, decomposition of large PBIs (e.g. "epics") into smaller ones (e.g. "user stories"), acceptance criteria, definition of done, Product Backlog prioritization, and team self organization. This is an interactive, scenario based module. The learner observes a simulated team and is prompted to help them as they face various challenges.

If your machine does not support Adobe Flash, contact us for access to a lower quality, less interactive YouTube version.

 


Sprint Planning Meeting
Duration: 10 minutes - excluding quizzes

This module covers the first official meeting in the Scrum cycle. Subtopics include the difference between the Product Backlog vs. the Sprint Backlog, how to break PBIs into Sprint Tasks, timeboxing, what is a "potentially shippable product increment", definition of done, planning for testing within a Sprint, limiting Work In Progress (WIP), team volunteerism, and commitment-based planning. This interactive module continues the scenario introduced by the previous module, placing the learner in the action.

 


Daily Scrum Meeting
Duration: 9 minutes - excluding quizzes

This module covers the second and most frequent meeting in the Scrum cycle. Subtopics include effective use of the taskboard, team self organization, how to incorporate varying skills on one team, the role of the ScrumMaster during Sprint Execution, pros and cons of involving the Product Owner each day, the three questions, and keeping the meeting short. The module briefly touches on the Agile engineering practices of Test Driven Development (TDD), pair programming, refactoring, and continuous integration.

 


Sprint Review Meeting
Duration: 13 minutes - excluding quizzes

This module covers the meeting held after the execution of each Sprint in which the team conducts a live demonstration of the working product increment for the Product Owner. For those outside the team, this is the most visible part of Scrum. Subtopics include: Acceptance criteria and definition of done, velocity, transparency, how to involve external stakeholders, and emergent requirements in the Product Backlog. This is an interactive, scenario based module. The learner observes a team and is prompted to make decisions as they progress through the Sprint Review Meeting.

 

 **NEW! The Sprint Retrospective Meeting elearning module is currently in beta testing. Please send feedback to author by combining the initials "mj" with the address @collab.net.

If you are taking anyone's Scrum class, any type of "certification" test, or you just want to improve your knowledge and dispell popular hype and misconceptions, you'll have a much better time if you also study the Scrum Reference Card, the four values of the Agile Manifesto, and the twelve principles of the Agile Manifesto. Good luck, and please keep in touch!

--mj
Michael James (Software Process Mentor, Scrum Trainer, and B.S. Eliminator)
Available through CollabNet, Inc.